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    Date submitted
  • 10-Sep-2017



Equally, a Public Benefit Corporation with a purpose to improve access to equal education and equal opportunities for everyone. It's first product is School of Games, is an AI powered literacy game.

The platform uses AI and Speech recognition to teach basic literacy and numeracy to every child. With a traction in over 5 countries which include United States, India, Cambodia, Peru, and Tanzania, School of Games has proved the product market fit globally.

We are currently a subscription based app charging $4.99/month to parents who can afford. And while parents pay on our app we use the one for one model to subsidize the education for the children in need. We have reached over 10,000 children in need so far.

School of Games also has the privilege of becoming one of the 11 semifinalists in the Global learning Xprize which is funded by Elon Musk himself.

Our next big release comes on September 15th with the new iPhone.



Additional Questions

Who is your customer?

Parents of Children between the ages of 2 to 7 years of age who have access to a high quality smart device and can afford to pay in the Bay Area of California and New Delhi/ Mumbai in India.

What problem does this idea/product solve or what market need does it serve?

Disrupting the existing education market with the use of Artificial Intelligence and making a product for Early childhood, an age group for which not many edtechs are currently built.

What attributes will make this idea/product successful? Why do you believe that those features will create success?

Our unique value proposition if our Wall of Changemakers which is a community of parents who buy our subscriptions and through that become change makers as they subsidise education for a child in need. We want to follow the footsteps of Tom Shoes.

Explain how you (your team) will execute to make this idea/product successful? What gives you (your team) an advantage over others already in the market or new to this market?

Our engineering costs a re very low as we have a team outsourced in Vietnam. Our technology support is very high as our founding team has AI, Games and Machine Learning Specialisation. Our Learning team is very strong as our curriculum was designed by Stanford's Learning, Design and Technology Graduates.